👂 🎴 🕸️
<
em
>...
for
example
''
if
the
child
s
favorite
toy
is
a
teddy
bear
named
Mr
.
Fluffy
''
the
NP
might
create
a
story
where
Mr
.
Fluffy
becomes
the
protagonist
''
embarking
on
an
adventure
to
save
the
magical
land
of
Ice
Cream
''
where
the
child
s
favorite
type
''
such
as
chocolate
mint
''
is
at
risk
of
melting
.
The
narrative
could
further
incorporate
the
child
s
preferred
outdoor
activities
like
cycling
or
playing
soccer
where
Mr
.
Fluffy
must
complete
tasks
that
mirror
these
activities
to
solve
problems
within
the
story
.
em
>
Learning
Graph
consists
of
:<
p
class
=
fragment
>
Learner
States
(
Vertices
)
::
Represent
child
'
s
current
or
potential
level
of
knowledge
and
skill
in
a
specific
domain
.
p
><
p
class
=
fragment
>
Activities
(
Edges
)
that
move
the
learner
from
one
state
to
another
''
categorized
as
:
p
><
p
class
=
fragment
>
Listen
::
The
child
listens
to
a
story
or
explanation
.
p
><
p
class
=
fragment
>
Imitate
::
The
child
repeats
phrases
or
mimics
patterns
.
p
><
p
class
=
fragment
>
Narrate
::
The
child
retells
stories
or
creates
new
ones
.
p
><
p
class
=
fragment
>
Test
::
The
child
answers
questions
or
solves
problems
.
p
><
p
class
=
fragment
>
Feedback
::
The
NP
provides
corrective
or
reinforcing
feedback
.
p
>
In
narrative
AIED
''
we
employ
a
library
of
narrative
templates
derived
from
classic
literature
''
including
Aesop
s
fables
''
the
Panchatantra
''
and
Grimm
'
s
fairy
tales
. <
div
><
br
>
div
><
div
>
These
templates
serve
as
FILL
-
IN
-
THE
-
SLOT
FRAMEWORKS
for
story
generation
''
allowing
the
LLM
to
customize
narratives
based
on
:<
p
class
=
fragment
>
Pupil
'
s
Profile
::
Personal
interests
''
preferences
''
and
learning
needs
.
p
><
p
class
=
fragment
>
Knowledge
State
::
Current
mastery
level
in
various
subjects
.
p
><
p
class
=
fragment
>
Learning
Objectives
::
Specific
curricular
goals
targeted
during
the
session
.
p
>
div
>
A
human
-
machine
peer
learning
curriculum
(
i
.
e
.''
a
HMPL
-
C
)
is
a
planned
sequence
of
educational
instructions
i
.
e
.''
a
curriculum
which
involves
:<
br
>
1
.
At
least
one
human
learner
G
''
H
''
I
''
...
which
gradually
develops
her
/
his
/
their
skill
Γ
.<
br
>
2
.
At
least
one
artificial
learner
a
''
b
''
c
''
...
which
gradually
develops
its
/
her
/
his
/
their
skill
σ
.<
br
>
3
.
Activities
by
means
of
which
G
(
resp
.
H
''
I
''
etc
.)
develops
her
/
his
/
their
skill
Γ
''
which
directly
involve
knowledge
and
competence
exhibited
by
a
(
resp
.
b
''
c
''
etc
.).<
br
>
4
.
Activities
by
means
of
which
a
(
resp
.
b
''
c
''
etc
.)
develops
her
/
his
/
their
skill
σ
''
which
directly
involve
knowledge
and
competence
exhibited
by
G
(
resp
.
H
''
I
''
etc
.).<
br
>
<
p
>
The
concept
of
<
em
>
Non
-
Player
Educators
em
>
(
NPEs
)
extends
the
idea
of
AI
agents
serving
as
interactive
educational
companions
.
In
the
NP
system
:
p
><
p
class
=
fragment
><
strong
>
Role
Modeling
:
strong
>
NPEs
can
embody
various
characters
or
personas
within
stories
''
modeling
behaviors
and
conveying
lessons
.
p
><
p
class
=
fragment
><
strong
>
Diversity
of
Perspectives
:
strong
>
Multiple
NPEs
can
provide
different
viewpoints
''
enriching
the
educational
content
.
p
><
p
class
=
fragment
><
strong
>
Consistency
and
Patience
:
strong
>
As
AI
-
driven
entities
''
NPEs
offer
consistent
interactions
and
infinite
patience
''
accommodating
the
child
s
pace
.
p
><
p
class
=
fragment
>
In
technical
terms
''
NPEs
are
realized
by
means
of
individual
Low
-
Rank
Adaptors
(
LoRA
)
which
are
loaded
and
unloaded
atop
the
underlying
language
model
.
p
>
[Impressum, Datenschutz, Login] Other subprojects of wizzion.com linkring: kyberia.de naadam.info puerto.life baumhaus.digital udk.ai fibel.digital teacher.solar gardens.digital refused.science giver.eu